Dec 06, 2013
New video highlights George Kozmon's playful work
Nov 02, 2013
Cinematheque to show eight classic comedies by Ernst Lubitsch
Dec 02, 2013
Industrial design grad gives TEDx talk on creative play
Nov 08, 2013
2013 Fall Exhibition
2 days ago via Facebook
Looking for a new gallery experience in Cleveland? Stop by RED space, "a raw exhibition gallery" located inside the Hotcards Headquarters at 2400 Superior Ave., tonight, from 7-11, to see Friction: When Two Worlds Collide, a show featuring CIA grad George Kozmon, as well as Bruce Conforti and John Sargent. Watch CIA’s new video about Kozmon at http://ow.ly/rwRfP.
Dec 02, 2013
CIA's Contemporary Artist Index: 31,000 strong, and now easier to use than ever
Dec 06, 2013
2013 Student Holiday Show
Nov 22, 2013
CIA wins UCI award for Euclid Avenue ArtBox project
Dec 10, 2013 @ Front Room Gallery in Cleveland, OH
Rush Limbo Exhibition
Dec 03, 2013
12/5-8: AT BERKELEY, A TOUCH OF SIN, PORTRAIT OF JASON & more!
2D/3D Compositing for Animation
The course is designed to instruct students in the process and concepts of integrating 2D and 3D images from multiple digital sources into a single, seamless whole composite. The course will be examining tools, techniques and concepts which help to augment and compose digital space for sequences of images (still images, animations & video). Digital compositing is the manipulated combination of at least 2 or more sources of images to produce and integrated result. The course will use the process of compositing to demonstrate the following advanced concepts & techniques: digital compositing concepts, motion graphics integration, post production special effects, matte painting/masking, basic 2D rotoscoping and animation of different composited layers, depth and 2D space composites, 3D generated render passes, lighting and color correction for image synthesis and rendering with correct frame rate and aspect ratios. The fundamental concepts, principles and practices of time based digital compositing and rendering in order to establish a common aesthetic and technical language necessary to develop quality professional visual communications. Based primarily in the software program Adobe After Effects, students will immerse themselves in the making of integrated 2D works that are driven by medical/scientific, socially, culturally and research connected narratives.
3D Texture, Mapping, Digital Lighting
Course No. ANIM347 Credits: 3.0
Faculty Pete Maric
This course is designed to cover concepts in digital application of texture maps (for virtual 3D models); 3D material qualities and characteristics, digital lighting concepts and design, and rendering methods. The importance of digital cinematography, scene arrangement and compositing of 3D elements of color, camera and light are goals of aesthetic integration. The subject matter within the Biomedical Art curriculum reflects the subject matter of natural science, medicine, and educational media. Elective students may use the course to their individual major focus, but must fulfill the knowledge of concepts and project objectives. Projects include concept integration into technical production workflow for describing digital 3D surfaces and scenes; creating compositional balance of camera, texture (color) and light to illustrate a narrative scene. Projects require the student to continually improve upon conceptual problem solving, time management strategies, communication/presentation and technical skills.
Acting + Directing
Course No. ANIM230/330/430 Credits: 3.0
Acting/Directing is an Intense production course designed for aspiring Art Directors, Screenwriters and Actors who wish to pursue a career in film and/or animation. The course requires both performance and cinematic practice. Directors will create and produce short scenes taking on the full responsibility of creating clear communication using the audio/visual language of cinema and focusing on the developing and execution of performance on screen. Beyond just holding the responsibility of successful execution of a project, directors will also switch roles with the actor, working from the other side of the lens to better understand the acting process and what kind of specific direction an actor needs to perform according to another director's vision.
Advanced 3D Animation
Course No. ANIM308 Credits: 3.0
Faculty Anthony Scalmato
Prerequisite(s) Intro to 3D Animation: Character | Intro to 3D Animation: Character | Intro to 3D Animation: Character | 3D Bioforms: Intro to 3D Modeling | BMA: Intro to 3D Animation
Prerequisites: Intro to 3D Modeling and Intro 3D Animation.
Course No. ANIM299/399/499 Credits: 0.0
Elective credit can be given on a case-by-case basis for an internship developed by a student through the career services office, with advance permission of instructor and head of department.
BFA Research + Preparation
Course No. IME401 Credits: 3.0
Faculty Anthony Scalmato
These courses provide a platform for senior Animation, Game Design, and TIME–Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.
BFA Thesis + Exhibition
Course No. IME402 Credits: 3.0
These courses provide a platform for senior Animation, Game Design, and TIME-Digital Arts students who are BFA candidates. The courses are structured to support the individual in shaping her/his own project and the production of all elements of the BFA Thesis, strong conceptual skills developed through a professional planning and a good researched idea are core to this process.
Creative Resistance: Media Art in the Social Sphere
This studio course will introduce students to the process and strategies of integrating social activism with media art. Through reading and discussion, the course will establish the historical and theoretical context of tactical media, hacktivism, and other media-based protest arts. We’ll look at artists’ use of a variety of media--including the news media, the Internet, locative media, surveillance technologies, genetic modification, gaming and more — to implement social commentary and criticism. Offered fall.
Animation Career Review names CIA's Animation and Game Design programs as fifth best in the Midwest, noting our vast classroom/studio space.
Associate Professor/Chair of Game Design
Amanda Almon, C.M.I., is associate professor and chair of the Biomedical Art Department at the Cleveland Insti...more
While at CIA, you'll learn from the masters through our rigorous, world-class curriculum and connect with working professionals to begin your career.