Apr 23, 2014
CIA grads win 25% of nation's top retail design honors
Mar 15, 2014 @ MOCA Cleveland in Cleveland, OH
CIA's Traveling Sketchbooks make a last stop at MOCA
Apr 17, 2014
Design major gets zombie's reception at her former school
Mar 28, 2014
The Accident: Recent Work by Nicky Nodjoumi
about 20 hours ago via Facebook
CIA students presented NEO: A Runway Show in which they modeled wearables – in the form of accessories, design, and conceptual art – before nearly 200 audience members in CIA’s Reinberger Galleries last night. The award winners for the evening were Sculpture major Graham Baldwin, Best of Show; Jewelry + Metals major Hongzhe Ma, Best Accessory; and art education major Raisa E. Cabrera, Best Material and Technology.
Apr 16, 2014
Alumnus and superhero comics writer Brian Bendis visits CIA
Mar 28, 2014
Dinner by Design – Art of the Table, and a runway show
Apr 15, 2014
Students win $11,000 in Dealer Tire art competition
Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH
2014 Spring Design Show
Apr 22, 2014
4/24-27: Bernard Hermann weekend with CITIZEN KANE, MARNIE & more!
Blog . Adam Keating's internship at Young Audiences of Northeast Ohio
Name: Adam Keating
Major: Game Design
Internship location: Young Audiences of Northeast Ohio
How you found out about the internship: CIA Career Center.
What you did:
I have been working as a Master Teaching Artist (MTA) for Young Audiences, which is a Cleveland-based non-profit organization that, among other things, works to give high school students the chance to experience what it is like to work in the arts. I partnered with Carla Carter, a filmmaker, working with a group of 13 student-apprentices from various high schools around Cleveland in order to give them a feel for designing, creating and promoting a game that they made on their own. In addition to game design, Young Audiences has offered programs in theater, film, fashion design, photography, animation, dance and many other forms of art, both preforming and visual.
As an MTA, it was my responsibility to instruct the apprentices in my section in the programs and practices that game design uses. That included programs such as Unity; Photoshop; Illustrator; and Blender, which is used for 3D modeling. After the apprentices learned the basics of each program, they went about planning for the ideas of their games, then on to creating them over the course of four and a half weeks. They practiced time management and budgeting their time to fit into the hours they had available; they practiced presentations to a large audience for their final demonstration of their games; and they learned about working as a cohesive team despite their differing ideas about what to make and how to accomplish their goals.
What you learned:
What surprised you:
I thought that the apprentices would be more cautious and reserved. They would be taking on a huge project after all. Not the case in the slightest. Each and every one of them stepped up and took on responsibilities that I expected from one who was in college. Not only did they want to work on their games, they enjoyed it, and couldn’t stop. At one point I was concerned they would get finished a week early. They also learned the programs quickly. In less than six weeks, they learned the game engine Unity more effectively that some college students I have worked with.
How CIA prepared you to get the most out of your internship:
It’s thanks to The Cleveland Institute of Art that I learned about this internship and was prepared for it. The professors I’ve had for Game Design showed me what it takes to not only lead a program like this, but lead it effectively, as well as instructing me on how to use the tools that are needed to be successful in this field.
Sharpen your artistic skills at CIA's Pre-College Program this summer.
Nicky Nodjoumi and Dinner by Design exhibitions
CIA welcomes spring with two wildly different shows.
Cores + Connections
Learn more about CIA's proven method for academic and professional excellence.