Story: Oct 21, 2014
Senior curates exhibition of current students, recent grads ...
CIA Exhibition: Oct 17, 2014
Adam Markanovic: No Body to Love
Story: Oct 20, 2014
CIA grad transforms Corvette into canvas on wheels
Events: Nov 06, 2014 @ Cleveland Institute of Art in Cleveland, OH
Unruly Engagements Conference
Social: about 23 hours ago via Facebook
What does it mean in contemporary art and design to be socially engaged? Cleveland Institute of Art invites you to attend an international conference November 6...
Story: Aug 27, 2014
New residence hall welcomes first-year students in comfort, ...
CIA Exhibition: Nov 07, 2014
Opening Reception Community Works: Artist as Social Agent
Story: Aug 18, 2014
CIA again named to "Best in the Midwest" list
Blog . Adam Keating's internship at Young Audiences of Northeast Ohio
Name: Adam Keating
Major: Game Design
Internship location: Young Audiences of Northeast Ohio
How you found out about the internship: CIA Career Center.
What you did:
I have been working as a Master Teaching Artist (MTA) for Young Audiences, which is a Cleveland-based non-profit organization that, among other things, works to give high school students the chance to experience what it is like to work in the arts. I partnered with Carla Carter, a filmmaker, working with a group of 13 student-apprentices from various high schools around Cleveland in order to give them a feel for designing, creating and promoting a game that they made on their own. In addition to game design, Young Audiences has offered programs in theater, film, fashion design, photography, animation, dance and many other forms of art, both preforming and visual.
As an MTA, it was my responsibility to instruct the apprentices in my section in the programs and practices that game design uses. That included programs such as Unity; Photoshop; Illustrator; and Blender, which is used for 3D modeling. After the apprentices learned the basics of each program, they went about planning for the ideas of their games, then on to creating them over the course of four and a half weeks. They practiced time management and budgeting their time to fit into the hours they had available; they practiced presentations to a large audience for their final demonstration of their games; and they learned about working as a cohesive team despite their differing ideas about what to make and how to accomplish their goals.
What you learned:
What surprised you:
I thought that the apprentices would be more cautious and reserved. They would be taking on a huge project after all. Not the case in the slightest. Each and every one of them stepped up and took on responsibilities that I expected from one who was in college. Not only did they want to work on their games, they enjoyed it, and couldn’t stop. At one point I was concerned they would get finished a week early. They also learned the programs quickly. In less than six weeks, they learned the game engine Unity more effectively that some college students I have worked with.
How CIA prepared you to get the most out of your internship:
It’s thanks to The Cleveland Institute of Art that I learned about this internship and was prepared for it. The professors I’ve had for Game Design showed me what it takes to not only lead a program like this, but lead it effectively, as well as instructing me on how to use the tools that are needed to be successful in this field.