Jul 23, 2014
Professor's productive year saw exhibitions, acquisitions, residencies, travel, and press
May 19, 2014
2014 Student Summer Show
Jul 22, 2014
CIA grad's iconic monument to be rededicated
Jul 05, 2014
60 Looney Tunes cartoons coming to the Cinematheque
about 14 hours ago via Facebook
Assistant Professor Barry Underwood had a busy, productive sabbatical last year. He traveled to half a dozen national parks around the western U.S. to scout locations and take photographs for a new project; completed two artist residencies in New England; took part in nine exhibitions; was featured in more than a dozen magazine and website articles; and rounded out the year with four of his prints selected for Akron Art Museumís permanent photography collection. Read more in the article below.
Jul 22, 2014
Thursday night concert series rocks CIA's neighborhood
Aug 28, 2014
2014 Faculty Exhibition Opening Reception
Jun 25, 2014
Cuyahoga County unveils county seal designed by CIA student
Aug 28, 2014
2014 Faculty Exhibition
Jul 29, 2014
7/31-8/2: Looney Tunes finale, The Double, Brasslands & more!
Get on board and learn the fundamentals of both designing games and building a playful experience. We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects.
During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches to game design. You will be asked to think about the construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool. You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created.
Throughout the second week we will develop a 3D platform using the built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends and family.
Harrison Walsh received his BFA in T.I.M.E.-Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.
Click here to learn more about CIA's Game Design program.
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