Mar 04, 2014
Ten CIA grads talk about automotive design careers in three new videos
Feb 14, 2014
2014 Student Independent Exhibition
Feb 28, 2014
Progressive acquires artwork by CIA instructor Dan Tranberg
Mar 28, 2014
The Accident: Recent Work by Nicky Nodjoumi
2 days ago via Facebook
Rainy Saturday in Cleveland? Shake off the weather blahs at SIE, the Student Independent Exhibition, on view in CIA’s Reinberger Galleries through March 15. For details, gallery hours, and list of this year’s award winners, go to: http://ow.ly/ultVi http://ow.ly/i/4OVK8 http://ow.ly/i/4OVPE
Feb 19, 2014
Photography major captures images on hand-blown glass
Mar 28, 2014
Dinner by Design – Art of the Table, and a runway show
Feb 14, 2014
Glass major wins award in Niche magazine competition
Apr 22, 2014 @ Museum of Contemporary Art Cleveland in Cleveland, OH
2014 Spring Design Show
Mar 05, 2014
3/6-9: Jon Jost in person, Bettie Page Reveals All, THe Pawnbroker & more!
Get on board and learn the fundamentals of both designing games and building a playful experience. We will uncover several approaches to creating games so that you’ll be capable of building a foundation for your own unique game ideas and projects.
During the first week we’ll discuss what “play” is and take a brief look at the history of ancient gaming and the mechanics that govern play in both tactile and digital gaming. We will start by examining tactile approaches to game design. You will be asked to think about the construction of board games and other mediums utilized in a game space. By Wednesday of the first week you will have created a handcrafted game using found objects as a design tool. You will then explore the Unreal Development Kit (UDK), a professional AAA gaming engine with which popular games like Gears of War, Arkham Asylum, and Borderlands were created.
Throughout the second week we will develop a 3D platform using the built-in assets provided in UDK. You will learn about “modding” existing code and how to create custom animations which you will use to develop platform traps and other game play elements. By the end of the second week you will have created a fully playable basic game level that you can take home and share with friends and family.
Harrison Walsh received his BFA in T.I.M.E.-Digital Arts from the Cleveland Institute of Art in 2009. After graduating from CIA, Harrison began sharing his skill, knowledge, and passion for game design by instructing students at Hocking College in Southeast Ohio. In 2014 he moved back to Cleveland and is now an adjunct faculty member in CIA’s Game Design Department. Harrison also works as a freelance 3D graphic artist and in film production. Most recently he worked on the motion picture Draft Day.
Click here to learn more about CIA's Game Design program.